Introducing the new Menu Music for Puzzledorf that will be arriving in the next major update. It also contains a new, animated background. You can preview it in the video above. With this piece, after a relaxing intro with the title screen, I am trying to then build a sense of anticipation for the player before the level starts. The constant drum kicks, with a driving bass line, overlayed with an other worldly melody, I hope gives a sense of both anticipation and a strange new world. I think it suits the game really well. There will be more original music coming soon. In case you missed it, I also wrote a new, original Music Theme for the game, as well as designing an entirely new, animated title screen. You can see them below. With the new Theme Music, I was trying to create a sense of wonderment, inviting the player to explore a strange new world full of mysteries, as well as create a sense of relaxing calm, which I think is appropriate for a Puzzle game. You can hear the new playlist here. Expect to hear these new music tracks and others in the next major update. Next I will be developing music for the new puzzles: the Ruins.
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Something I’ve always wanted to do, ever since I was a kid, is recreate some of the feeling the original Sega Genesis games gave me, in particular, the effect of those large, animated title screens you got in the Sonic games. Sonic CD, while not on the Genesis, followed the same suit and was particularly striking. Well, I’ve been working on a new title screen for Puzzledorf, with new Theme Music, and you can now finally preview it. It will be coming out in the next major update. It’s my go at recapturing some of that Genesis feel. I hope you enjoy it! That was about a solid week of work. I have plans for some other new music coming out in the next update which I will be sharing previews of here and on my Youtube Channel so stay tuned! Next up is new menu music. If you would like to see how I made the Title Screen, I have a series of “Making Pixel Art” videos with the full playlist here. The first video is below for you. I plan to do more “Making Pixel Art” videos in the future as well, they were a lot of fun to make. This news post will cover the following:
Steam Developer HomepageI’ve just launched a Steam Developer homepage. Please give it a follow. Following helps boost my discoverability in Steams algorithm, but also, it means you will get notifications about any new games I release, discounts, and any developer specific news. Speaking of new games, it’s early days yet, but I’m already starting to prototype my next project. There’s nothing concrete yet, but I’m leaning towards an RPG / Dungeon Crawler of some sort and I’ve started using experimental graphics in Unity to try and work out what’s fun. It’s another reason to follow my developer page and also Twitter if you want to keep up to date. A few quick previews below – simple art, bold colours for the prototype. Ruins UpdateAs I mentioned, new puzzles are coming soon to Puzzledorf. The theme is: Ruins. A lot of the art is already done and many puzzles are worked out. I’m currently in the process of deciding how many puzzles to put in. The Ruins update will not only have new graphics, there will be entirely new mechanics. I won’t say what they are just now, but expect something different to your typical Sokoban game. With a lot of the future updates I hope to put little twists on the formula to add a bit of extra fun and variety with any new puzzles I add. Also I have been developing a brand new Title Screen for the game. I’m then using those same graphics currently across all of the promo art on Steam. Here’s a preview. If you’d like to see how I made it, you can watch me draw it on Youtube. There’s 3 parts (part 3 is about to release). |
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January 2023
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